Overview: Developers use high-performance languages such as C++ and Rust to build AAA titles and competitive games.Cross-platform engines simplify development b ...
GitHub games are open-source projects for testing gameplay ideas, sharing code, and collaborating publicly outside ...
Polish Hill-based Mega Cat Studios first pitched God of War developer Santa Monica Studios on a prequel, with the two then working in tandem on development.
Another day, another wave of gaming layoffs. Today it's Riot Games with the announcement that it's cutting jobs on its pair-based fighting game 2XKO. For context, a representative from Riot confirmed ...
Artificial intelligence is no longer the "future" of game development. It’s already reshaping how studios build, ship and scale mobile games. Rather than a theoretical trend or an optional experiment, ...
For the last few months, gamers have largely let big dev studios know that AI is non-negotiable in games. From the fears of Larian’s ongoing use, ARC Raiders’ voice-acting debacle, and even Gen AI art ...
Microsoft held its annual Xbox Developer Direct yesterday, showing off a host of new information about first- and third-party games coming to both Xbox and other platforms. Among them was a brand-new ...
An indie game developer experienced a moment of profound moral clarity, and is now deleting his partially-AI-made game from the digital storefront Steam. The game, dubbed “Hardest,” is a free-to-play ...
Video game developer Vince Zampella, whose studios have created several of the world's best-selling games, was killed Sunday afternoon in a Ferrari crash on Southern California's Angeles Crest Highway ...
While most of the gaming world’s attention may currently be focused on the upcoming Game Awards, one story tells us more about the state of the industry than the shining lights of the Peacock Theater ...
RPG The dev behind my top upcoming RPG is a Hungarian chef who thought 'if not now, then when?' and learned coding from scratch to make his dream 'eurojank' masterpiece Adventure 'We never had plans ...